
Articles, News, Reviews and more. All at the EG Forums! |
|
Robotnikator's Reviews: Sonic 3D: Flickies' Island
5
4.2
5
| | Robotnikator's Reviews: Sonic 3D: Flickies' Island | |
| | Author | Message |
|---|
Bot King of Writers, Robots, and Continental Cheese

Posts: 140 Age: 13 Location: Continental Cheese Fortress of Unimaginably Unfathomable Doom
 | Subject: Robotnikator's Reviews: Sonic 3D: Flickies' Island Mon Sep 05, 2011 10:21 am | |
| Sonic 3D is quite an unusual little Sonic game. Released for the SEGA Mega Drive in November of 1996, it was (And still is) met with lukewarm reception, for its unusual isometric platformer gameplay style. A typically basic story for a 16 bit Sonic game, Doctor Robotnik has learned of a strange island which is inhabited by birds known as "Flickies", which have the ability to travel to different dimensions using big rings. Sonic turns up, and finds the Flickies incased in robots. Sonic then decides to go free his friends.There are seven Zones in the game, each comprised of 2 Acts and a Boss Act. There is also a final stage which is a one Act final Zone. The in game Zones, in order, are as follows: Green Grove, Rusty Ruin, Spring Stadium, Diamond Dust, Volcano Valley, Gene Gadget, Panic Puppet, and the Final Zone, Final Fight.Now, as you might have guessed from the title, Sonic 3D takes place in a pseudo 3D realm. Because of this, some vital changes to the control scheme were made. First off, the whole D-pad is used to control Sonic in 8 directions, because the game takes place in a 3D world. As an effect of this, the spindash has now gotten its own button (B by default), instead of "Down" + "A/B/C". This is something we would see in later titles, such as Sonic Adventure, or the classic gameplay of Sonic Generations.The actual gameplay of Sonic 3D is quite a bit different from the classics, and indeed, most other Sonic games. Instead of the traditional "Head for the Goal", it is your job to destroy every robot, collect the Flicky from inside, and take them all to the exit so that you can progress. If you get hit by an enemy (And this will happen a lot due to the awkward isometric angle), all the Flickies that are following you scatter, and you have to go and recollect them, and take them to the exit. Special Stages can be accessed twice in each Act (Excluding bosses), by finding either Tails or Knuckles when you're holding 50 or more rings. You will then be transported to a Sonic 2-esque Special Stage, where your goal is to collect rings and avoid bombs. Though really, these Special Stages are probably the easiest in the series and you shouldn't have to replay them more than twice to pass them.Visually, the game is quite lacking compared to the other Mega Drive titles. Personally, I find that the pre-rendered graphics just don't look nice or suit their environments at all, and just come off as cheap. The sound is the one thing in this game that I find truly exceptional. It really is top notch, and some of the tunes stick in your head for days. They were composed by the musical genius and lead guitarist of Crush 40, Jun Senoue. He even went back to remaster some of his Sonic 3D music tracks for use in Sonic Adventure.SEGA Saturn / PC Version A SEGA Saturn version of Sonic 3D was also made. The stages look considerably more realistic, and beautiful, and weather effects were also added to some of them. In addition, we also get a brand new, fully 3D Sonic 2 Special Stage replacing the original Sonic 3D ones. The music is also CD quality, but isn't anywhere as near as catchy as the 16-bit version's soundtrack. Closing Comments With the combination of Flicky hunting, an awkward isometric camera, bad controls, and sub-par graphics, Sonic 3D: Flickies' Island just isn't in the same league as its other 16-bit counterparts. I can think of a few worse games (Sonic '06, or Sonic Labyrinth) in the series, but regardless, it cannot be denied that this title really does fall flat on its face. I guess, with the excellent sound quality, it just proves how the worse a Sonic game is, the better its music. |
|  | | Legendary Emerald Junior Member

Posts: 23 Age: 21 Location: United States
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Fri Sep 16, 2011 8:16 pm | |
| Very well written and fair review.
I remember getting this game shortly after it came out when I was younger, and being almost immediately disappointed in it. I don't know what exactly I was expecting, but it certainly wasn't a feathery fetch-quest. The music for the Genesis version was definitely the highlight, along with the mostly good boss battles. And indeed, years later when I played the Saturn version, I thought the fully 3D special stages were very well done.
A couple years back I did finally beat the game on my ol' Genesis, just for completion's sake. I nearly fell asleep halfway through, due to the lack of any real excitement. I'd originally planned to collect all the Chaos Emeralds, since they very easy to acquire, but decided not to after I realized I'd only be prolonging the game further.
I'd be interest in your thoughts on Sonic Spinball. Speaking as one of the apparently few people who has conquered that notoriously difficult game, I generally don't see other people who hold it in the same moderately-high regard that I do. |
|  | | Mephiles550 New Member

Posts: 1
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Tue Dec 20, 2011 10:24 am | |
| Well done review bot.
I got the genesis version and didn't like it at all with the exception of the music. I think it controlled bad, Sloppy visuals, and it was boring trying to hunt down the flickies sometimes. Strangely enough, Panic puppet act 2 didn't need you to find all the flickies. It was just getting to the end of the stage while avoiding obstacles.
I've always been considering getting the Saturn version of the game. Visually, I love it. It looks like a huge step up from its genesis counterpart. Music wise while not as catchy, still sounds great. The special stages look fantastic.
Why couldn't the entire game be like panic puppet zone act 2 though?
|
|  | | Guest Guest
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Tue Dec 20, 2011 6:24 pm | |
| Nice review.
Back when I used to own the PC version of this game, I didn't really care for it all that much due to how slippery the controls are. And getting all of the Flickies is pretty annoying.
Only good thing I like about 3D Blast is the soundtrack. Both the Genesis and Saturn/PC versions have really great music. |
|  | | Knuckles Forum Hero

Posts: 185
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Sat Dec 24, 2011 2:14 am | |
| I think it's a pretty good Sanic game. |
|  | | Chibinuva Junior Member

Posts: 20 Location: United States
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Mon Jan 09, 2012 8:12 am | |
| That is indeed a fair review. As for the music, could be the much too much effort into the music, and not enough into the rest of the game, or they compensated for the game's lameness with music. Even if the games suck, we can always count on Sonic to have a good soundtrack. (also, I'm so sorry, Legendary Emerald, but I didn't mean to neg rep your post. I'm new to the forum, and didn't realize what that was til I already clicked it. [thought maybe it was a way to scroll down your post or something.] I hope you can forgive me.) |
|  | | Skytwisty New Member

Posts: 3 Age: 14 Location: Wales
 | Subject: Re: Robotnikator's Reviews: Sonic 3D: Flickies' Island Thu Feb 23, 2012 7:30 pm | |
| Nice review, Bot.
I bought this game a few years ago, I had heard of it but had heard very little. I must admit the music was good, but as you stated the gameplay didn't match up. But I think because of the contrast between the music and gameplay I grew a distaste to the tracks. |
|  | | | | Robotnikator's Reviews: Sonic 3D: Flickies' Island | |
|
Similar topics |  |
|
| | Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|